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1. Forge Guns. - in Feedback/Requests [original thread]
Much of your post was about a good tactic and knowing the weaknesses of a tank, so the fact, that you could take out that high-end-tank, was related to skill (and luck - no sniper shot you up there?). But I see a point in what you are saying: Swa...
- by Ltd HARRISON - at 2013.02.14 09:31:00
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2. Forge Guns OP? Not sure but here is some thoughts. - in Feedback/Requests [original thread]
Radar R4D-47 wrote: I'm happy there is a legitimate weapon a tank can fear but that same weapon makes it impossible for a dropship to survive. And this is why you really don't want the FG to be nerved but the DS to be buffed. All your sugg...
- by Ltd HARRISON - at 2013.02.13 16:51:00
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3. [Suggestion] Limited Vehicle Ammo and a Vehicle Supply Depot - in Feedback/Requests [original thread]
Shledder wrote: To make dropships more useful, why not allow them to drop vehicle nanohives, so you'd need a skilled tanker with dropship support for ammo. i like this idea: or more like the repairing tool and you can earn WP as a reward...
- by Ltd HARRISON - at 2013.02.12 21:09:00
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4. [Suggestion] Limited Vehicle Ammo and a Vehicle Supply Depot - in Feedback/Requests [original thread]
This is an interesting point, but hard to manage ingame: Just look at Ambush - you have no structure (as Guns or suplyy-centers) there, so this would be a immense nerv. I really like it in the earlier BF games (don't know the actual), when you h...
- by Ltd HARRISON - at 2013.02.12 19:21:00
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5. Forge Guns are OP - in Feedback/Requests [original thread]
It's not that easy to kill a moving tank with a FG. At a long range it needs quite some skill. In close combat you are screwed, if the gunlogi knows his work, because you are slowed down while recharging and the massive damage of the tank. I do ...
- by Ltd HARRISON - at 2013.02.12 09:51:00
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6. [request] Bad usability of controls - in Feedback/Requests [original thread]
DropKickSuicide wrote: and what would R2 then be used for? also R2 works really well as you can go from shootint to switch back to shooting in .2 seconds I think he is talking about the switching back to main Weapon - just press R2 withou...
- by Ltd HARRISON - at 2013.02.11 11:16:00
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7. Some thougts about kill assist - in Feedback/Requests [original thread]
KalOfTheRathi wrote: You might not know this but many of the higher level pilots remove the spawn point. Solves the free riders to some extent. At least the spawning free loaders. This way that have to at least run to the DS. Normally the pilot...
- by Ltd HARRISON - at 2013.02.11 08:56:00
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8. [Feedback] Logout Button! - in Feedback/Requests [original thread]
+1
- by Ltd HARRISON - at 2013.02.10 22:23:00
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9. Some thougts about kill assist - in Feedback/Requests [original thread]
Hey Guys There is one thing, that I can't get out of my head an need to see discussed: If you are in a vehicle an somebody kills another clone with a weapon of this vehicle you get a kill assist - even if you had nothing to do with it. I saw a d...
- by Ltd HARRISON - at 2013.02.10 21:02:00
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10. [Request/feedback] Tanks - Gunner positions - in Feedback/Requests [original thread]
You forget, that the turrets aren't as "free" as they appear: The front-turret has less than 180-¦ view and the view of the top-turret is often limited to a 180-¦ of the view from the main-turret or even one side of the tank. So it happened a lot...
- by Ltd HARRISON - at 2012.09.04 08:03:00
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11. Game just ended - in Feedback/Requests [original thread]
I know that feeling, bro.
- by Ltd HARRISON - at 2012.09.03 15:53:00
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12. [Request] Different Landscapes - in Feedback/Requests [original thread]
ah... cool thanks. Found a tread, that collected ideas by ccl just some minutes ago. I just used the wrong keywords for the search-function. My bad ;)
- by Ltd HARRISON - at 2012.09.03 15:50:00
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13. I think tanks are over powered.. - in Feedback/Requests [original thread]
there are some remote explosives...
- by Ltd HARRISON - at 2012.09.03 11:31:00
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14. Nerf Microphones - in Feedback/Requests [original thread]
Or maybe some distance issues - they only work for squads or players near you. But seriously: Communication is one of the most important features for a good teamwork: they should make it free for everyone - Then it wouldn't be op anymore
- by Ltd HARRISON - at 2012.09.03 11:19:00
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15. [Request] Different Landscapes - in Feedback/Requests [original thread]
Hello I really love that Look of the maps, which are already playable. But honestly: You can't really tell me, that in this huge Solar-system there is only one dusty type of landscape and without vegetation. In my opinion it will soon become odd ...
- by Ltd HARRISON - at 2012.09.03 09:55:00
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16. Feedback: Ambush rewards lackluster compared to skirmish - in Feedback/Requests [original thread]
On Tuesday everybody left the server, after 2 Players in the opposing Team bought 2 Tanks. I was alone in my Team, which had more Clones left. There was only 1 minute to play, so i managed to avoid contact. I won and got no sp nor isk.
- by Ltd HARRISON - at 2012.08.31 08:43:00
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